Though we’ve been delayed from getting our hands on Mass Effect 3 until 2012, that hasn’t seemed to stem the flow of excitement for the next iteration in the popular franchise. RipTen got a chance to talk straight to one of the core minds of the game’s design. Specifically, executive producer Casey Hudson weighed in on the RPG elements they’ve developed and, in some cases, brought back to the series.
You will be able to place your weapon on a table in front of you and modify multiple parts of it, like scopes, barrels and ammo types. To fully expand on this mechanic, the galactic market will be broadened to include the trade of weapon parts and modifications. So expect to find yourself bargaining endlessly with a grumpy Salarian just to put a scope on your space pistol.
The interview really highlights the intent to bring Mass Effect back into the intricate, decision-based customization that RPGs are (and the first game was) known for. Some fans did argue that Mass Effect 2 moved to the wrong side of the spectrum, away from the item-busy world of the first game, to a simplified action title. Whichever way you feel, it seems the creators are hoping to improve upon the critical success of both games. Expect Mass Effect 3 in 2012 for Xbox 360, PS3 and PC.

Having not played the first two, I’m kind of glad this level of customization is being introduced later. Mass effect seems a bit too complex for my casual graces, but I deeply appreciate the amount of work invested by the team. Also, those characters in the header image are staring into my soul.
Too complex? Are you kidding me?
Stick to Angry Birds or stop playing games altogether.
Way to promote your hobby to people interested in the best interactive storytelling gameplay currently out there. Maybe YOU should go play Angry Birds for a while.
I for one, will not miss having to spend 5 minutes every hour of gameplay deleting ammo upgrades.
How can you say those games were too complex? They were some of the most pick up and play RPGs of the last couple of years
The first one might be quite complex for people that don’t play a lot of RPGs. The second one is the least complex game I have seen, still I really loved it.
Played the first, was more RPG than the 2nd, lots of customization. 2nd game had more shooter elements to it than RPG and was dumbed down in the customization. As a series, so far, spectacular.
The first one was a stroke of genius, the depth and scope of the game was immense. I was disappointed when the second one lacked some of the RPG elements that made the first one great. Don’t get me wrong Mass Effect is still a brilliant game and one of my favourites of all time, but this change will only bring more awesomeness back to the series.
I couldn’t agree with you more. A half Mass Effect 1 and half Mass Effect 2 will be a contender for Game of the Year! I would say it has the potential to be one of the greatest games of all time, but I know I’d get a lot of crap for saying that-so I won’t.
they were very DIFFERENT games. The first game had a large story and had more character customization number elements: it was a good simulation of a Roll-playing game. The second game had better character interactions and was a more character-driven game. It all comes down to what you consider to be RPG elements